• Khorne Red
  • Kill Team: Blood and Zeal

    Kill Team: Blood and Zeal

    A momentous day arrives on Volkus. The Great Gun is being prepared to fire, and across the annular sprawl of Hive Fissilicus millions labour to assemble its hallowed ammunition.

    The most vital and dangerous component – the colossal firing cap that ignites the shell’s propellant – must be transported to the central complex, but a brutal blood cult of augmented killers is out to detonate it inside the city and only the missionaries escorting the payload stand in their way.

    his expansion box for Kill Team adds two completely new kill teams, includes a mission-packed dossier full of expanded lore and rules, expands upon Killzone Volkus (the terrain found in Kill Team: Hivestorm), and adds cards and tokens for both teams.

    The first team are the Sanctifiers, a band of 11 fervent Ecclesiarchal militiamen dedicated to the protection of the Imperium at all costs and inspired by the stirring oratory of a Confessor. These fanatics follow military deployments and religious processions alike to keep their fellow pilgrims safe, frequently getting stuck into the fight with ardour.

    What these zealous missionaries lack in armour they make up for in raw grit, fighting through injuries that would fell an ogryn with prayers on their lips and booming sermons in their ears. Many are equipped with searing flame weapons, packing a hefty punch at close range, and the presence of the Drill Abbot and Death Cult Assassin cranks their fervour even higher.

    Arrayed against them are the ferocious Goremongers – eight mortal servants of Khorne who have been lucky enough to witness the crimson form of a Bloodletter in combat and actually survive the encounter. This experience makes them obsessed with this perfect manifestation of the Blood God’s wrath, seeking to emulate their idols in deed and image.

    Goremongers are among the most lucid and reliable of Khorne’s troops, pumping a constant flow of combat stimms mixed with drops of their masters’ blood into their systems while still retaining a modicum of cunning and level-headedness. The first thing they do is to cut off their own legs and graft on a new mechanical pair that brings them closer to the ideal physical form, armed with blood letting chainweapons and ritual daggers..

    As well as the two kill teams, you also get a massive Imperial Shrine Statue to act as an awesome centrepiece for your terrain tables. The Blood and Zeal Dossier includes loads of missions that make use of this gigantic monument, as well as an in-depth hobby guide teaching you how to desecrate the statue to honour the Chaos Gods.

    The Dossier contains fascinating new mechanics that involve an entirely new deck of Blood and Zeal cards. Drawing a card in-game could give you a sudden stroke of good fortune as the divine cast their gaze over your battlefield and bequeath the faithful with powerful abilities.

    Lastly, you get a big token sheet with everything you need to play both kill teams from the get-go. It wont be long until you start to see this brutal slugfest of an expansion approaching pre-orders, so keep an eye on Warhammer Community and learn all about its contents in greater detail soon.

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  • Kill Team: Starter Set

    Kill Team: Starter Set

    In the grim darkness of the far future, explosive rounds whiz through the air, chainswords rev hungrily, and armoured feet hammer against the broken ground. Here, in this moment, battle hinges on the bold actions of a mere handful of warriors. Do you have what it takes to command them and win? Kill Team is an action-packed tabletop game of intense skirmish battles set in the 41st Millennium – the backdrop of Warhammer 40,000.

    This starter set is packed with everything two players need to take their first steps into Kill Team. It contains two full kill teams – the superhuman Space Marines of the Angels of Death, and their corrupted counterparts, the foul Plague Marines of the Death Guard. Plus, with all the other tools and accessories you need, and a series of introductory scenarios, you can get to grips with the basics of lightning-fast tactical battles.

    You also get three sheets of terrain made out of MDF wood with printed imagery – these simply slide together without the need for glue or paints and are easy to disassemble again for storage.

    The whole box has been designed to be built and ready for play in as little as 30 minutes.

    Inside the box, you will find:
    – 14x Citadel Miniatures
    – 7x Angels of Death Kill Team operatives, cast in blue plastic
    – 7x Plague Marine Kill Team operatives, cast in green plastic

    – 1x 64-page Kill Team Starter Handbook
    – 1x Kill Team token sheet containing 92x tokens
    – 2x reference sheets
    – 10x D6 dice
    – 1x double-sided game board
    – 3x sheets of slot-together MDF terrain

    The miniatures in this set are each supplied with a sculpted base. These push-fit miniatures are designed to be pushed off their frames without using clippers, can be assembled without glue, and are supplied unpainted – we recommend using Citadel Colour paints.

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  • Kislev Flesh
  • Knight Armigers

    Knight Armigers

    Small and agile compared to their lumbering kin, Armiger-class Knights are still war machines of incredible power. Piloted by young squires or lowborn pilots, Armigers act as mobile support and outriders to keep larger Knights from being surrounded, receiving commands from their Noble lords through the Helm Mechanicum. Among these nimble engines, Armiger Warglaives are fearsome hunters of enemy armour, armed with a deadly close combat weapon and a thermal spear that can melt through the toughest bunkers.

    This multipart plastic kit builds two Armiger-class Knights – either Armiger Warglaives or Armiger Helverins. Armiger Helverins are a close-ranged Lords of War choice that can provide deadly melee support to your Imperial Knights army – or be taken as a wandering Freeblade squadron for other Imperium forces. Armed with a tank-melting thermal spear, infantry-shredding reaper chain-cleaver, and your choice of a carapace-mounted heavy stubber or meltagun, each Armiger Warglaive can be further customised with a variety of articulated poses, armour plating, and six unique faceplates, with large carapaces making for a perfect painting project. This kit can also be assembled as a pair of War Dog Executioners or War Dog Huntsmen for Chaos Knights armies.

    This kit comprises 148 plastic components, and is supplied with 2x Citadel 100mm Round Bases. Also included is an Armiger transfer sheet, featuring heraldry for Imperial Knights. These miniatures are unpainted and require assembly – we recommend using Citadel Plastic Glue and Citadel paints.

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  • Knight Questoris
  • Knight Ruinator

    Knight Ruinator

    Knights Ruinator charge the enemy lines amidst searing torrents of cursed flame and salvoes of shocking terrorpulse missiles. Fixating on a single foe or enemy formation until it is utterly destroyed, then moving on to the next, these ghastly war engines burn and drill a trail of utter devastation for their comrades to follow into the very heart of their foes’ position.

    This multipart plastic kit builds a mighty Chaos Knight in one of four configurations for your Chaos Knight armies in games of Warhammer 40,000. They can also be fielded as allied Dreadblades in your other Chaos Space Marines, Death Guard, Emperor’s Children, Thousand Sons, or World Eaters armies. The Knight Ruinator specialises in causing maximum damage at shorter ranges, but whichever class you choose to build will bring an arsenal of weapons loaded with terrible power. Just one of these mighty war machines can change the course of an entire battle. With different vicious faceplates and optional chains, pipes, spikes, and horns, you’ll be able to create a truly unique engine of malice.

    This kit can build one of the following miniatures:
    – Knight Ruinator, armed with darkflame lance, fellbore, and terrorpulse missiles
    – Knight Abominant, armed with volkite combustor, balemace, electroscurge, and diabolus heavy stubber
    – Knight Rampager, armed with reaper chainsword, warpstrike claw, and diabolus heavy stubber
    – Knight Desecrator, armed with desecrator laser destructor, diabolus heavy stubber, and either a reaper chainsword or a warpstrike claw

    This kit comprises 207 plastic components, and 1x Citadel 170mm by 109mm Oval Base. This set also includes 1x Chaos Knight Transfer Sheet, containing 339 high-quality waterslide transfers to decorate your miniature.

    This miniature requires assembly and is supplied unpainted – we recommend using Citadel Plastic Glue and Citadel Colour paints.

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  • Know No Fear:The Horus Heresy Book 19

    Know No Fear:The Horus Heresy Book 19

    A Horus Heresy novel

    Unaware of the wider Heresy and following the Warmaster’s increasingly cryptic orders, Roboute Guilliman returns to Ultramar to muster his Legion for war against the orks massing in the Veridian system.

    READ IT BECAUSE

    It’s the beginning of one of the Horus Heresy’s most infamous and epic battles. Dan Abnett’s story grabs you by the shoulders and throws you into the midst of the Betrayal at Calth. The moment when the build-up ends and the battle begins is breathtaking and brutal and the rest of the novel doesn’t

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  • Krieg (Paperback)

    Krieg (Paperback)

    A Death Korps Novel

    The Death Korps of Krieg are deployed to a soul-crushing siege in the Octarius War Zone. They’re the right regiment for the job – though victory may come at a price that some might baulk to pay.

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  • Leadbelcher
  • Leadbelcher (Spray)
  • Legionaries

    Legionaries

    Not even the Space Marines are safe from the lure of Chaos. Whether they hail from the dark days of the Horus Heresy or turned traitor more recently, these baleful warriors combine their gene-given gifts with dark blessings and malefic sorceries, transformed by years of battle into fearless, superhuman reavers.

    Chaos Space Marines are the core of any Chaos army. Equally at home shredding opponents at range with bolter fire as they are in bloody melee, these guys can be geared up for pretty much any purpose you want on the battlefield. Combined with your choice of Marks of Chaos, Chaos Icons and deadly weaponry, they’ve got a place in any of your army lists.

    This kit builds 10 Chaos Space Marines, with your choice of weapons. The set is absolutely packed with optional extras, giving you the choice of arming every member of the squad with close-combat weapons and pistols or ranged wargear. You’ll be able to add your choice of plasma gun, flamer, meltagun, heavy bolter and missile launcher. Optional components let you build up to two Aspiring Champions, giving you the freedom to build the set as a single squad of 10 or two squads of 5. A Chaos icon, interchangeable components and optional grenades offer you even more choice, ensuring no two units need look alike. The set is even designed to be compatible with the Havocs, allowing you to mix and match heavy weapons for even more choice.

    This set is supplied in 144 plastic components and contains 10 x 32mm round bases.

    These miniatures are supplied unassembled and unpainted – we recommend using Citadel Plastic Glue and Citadel Colour paints.

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